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The Shove Action in DnD 5E

In this blog we are going to tell you about Shove Action in DnD 5E, so read this blog carefully to get the complete information.

Shove is a D&D ability that can be used by any character. The use of a shove is very situational, yet under the appropriate conditions, it may be quite strong.

Shove is a crucial tool for any melee character with a lot of power.

You can use a special melee attack with the Attack action to shove a Creature, either knocking it prone or pushing it away from you. If you can use the Attack action to perform several attacks, this attack substitutes one of them.

Your shove’s target must be no more than one size larger than you and must be within your reach. You make a Strength (Athletics) check that is met by a Strength (Athletics) or Dexterity (Acrobatics) check from the target (the target chooses the ability to use). If you win, you must either knock the target prone or push it 5 feet away.

How Does 5e Shove Work?

Shove is a special attack action that causes a creature on an adjacent tile to fall to the ground or move away from you. Shove performs two unique functions. It may be used to either knock a target prone or push a target away. Instead of making an attack roll against the target’s AC, a fight between the shover and the target takes place.

The Creature shoving makes a Strength (Athletics) check (roll a d20 and add your Athletics modifier), and the target can choose between Strength (Athletics) and Dexterity (Acrobatics).

A draw occurs in the status quo (i.e. the target is not pushed), thus your roll must be greater than the target’s roll for the Shove to be successful.

If your Shove is effective, you have the option of knocking the target prone or pushing the target away by 5 feet.

If the target is knocked prone, the creature suffers the following effects:

  • The only way for a prone creature to move is to crawl*, until it stands up and thereby eliminates the condition.
  • On attack rolls, the Creature has a disadvantage.
  • If the attacker is within 5 feet of the creature, an attack roll against it has an advantage. Otherwise, the attack roll is hampered.

Rules For Shove 5E

Players and DMs alike have several rules queries about pushing in 5e. We’ve attempted to cover the most popular ones below:

Shoving is attacking – An attack occurs when “it includes an attack roll or the rules clearly name it an attack.” The shove rules explicitly label it an attack twice and you can specially attack with melee .

Shoving doesn’t involve an attack roll – Shoving, on the other hand, does not need an attack roll. It entails a skill exam. So, if a game effect needs a creature to make an attack roll in order for a trigger to occur, pushing does not meet the trigger’s condition (Sage Advice Compendium 9).

Not being able to shove as an opportunity attack – Because “an opportunity attack is a special response,” but “shoving and grappling are unique melee assaults that require the Attack action”.  As a reaction, a creature can still take the Ready action to plan a push attempt.

Shoving does not include a weapon assault or an unarmed blow – This immediately implies that a push cannot be used to substitute a two-weapon combat strike, as discussed on Sage Advice.  

This means you can’t use a Reach weapon to shove a Creature 10 feet away from you since you’re not using your weapon to do it, and Reach weapons only add 5 feet to your reach when you fight with them.

With Extra Attack, you can shove for numerous attacks every round -If your character has the Extra Attack feature, they can substitute any and all of their attacks with push. A 5th-level fighter, for example, may try pushing Creatures twice every turn, or three times per turn at 11th level.

You have the ability to push a prone Creature – There are no circumstances that prevent you from pushing a Creature. You will not, however, get an advantage on the ability check to shove a prone creature, as you would if you made an attack roll against them.

Being pushed has no effect on the Dodge action – The Dodge action only disadvantages opponents on attack rolls and provides the user an advantage on Dexterity saving throws. Dodge has no effect on the chance of a shove succeeding because it does not require attack rolls or Dexterity saving throws.

Shieldmaster’s additional action allows you to push anybody you wish – The feat merely states that you can attempt to shove “a creature” as a bonus action; it does not state whether or not the creature must be the same one you assaulted to trigger the bonus action.

A creature cannot be shoved with a Haste action – Because the Haste spell stipulates that the additional Attack action it offers may only be used for one successful attack only.

You should be able to shove a friendly creature – If you want to push an ally out of harm’s way without prompting chance attacks, shove a friendly creature. It’s unclear, though, if a player may choose to fail an ability check or a contest like this. A DM might always assign the target a disadvantage and the shover a benefit.

You can only shove creatures that are one size larger than you – Large creatures are the maximum-sized shove targets for Medium-sized races (sans Enlarge), whereas Medium creatures are the maximum-sized shove targets for Small-sized races.

Ties are awarded to the defence – Because shoves are competitions, and “if the contest concludes in a tie, the situation stays the same as it was before the contest,” a tie means the shove fails.

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How Can Someone Use Shove In 5E?

  • Shove a creature prone first if you have Extra Assault for an advantaged follow-up attack. Attack rolls against prone Creatures have the upper hand. This is the easiest technique to employ push to get an instant attacking advantage. Furthermore, depending on the initiative, your friends should be able to get some attack rolls in with a slight advantage. Use with caution in ranged-heavy parties, as striking prone creatures at range forces the attack roll to be disadvantageous.
  • Shove a creature, then grasp it to hold it down. Jumping on top of a prone Creature to grapple it is quite beneficial. The competition for grappling is the same as for shoving, except that it requires a free hand to try. “A grappled creature’s speed becomes zero,” which is the main reason this combination is so effective – standing from the prone condition costs half a creature’s movement speed.
  • So, if a creature is both prone and grappled, it is held in place and all melee attacks have an advantage against it. Oh, and it has a disadvantage on attack rolls. There are even character designs that are designed specifically for pushing and grappling, and such characters are a great complement to any melee-heavy group.
  • Shove to escape more easily due to a disadvantage opportunity assault or distance. You’ll have an easier time getting away from a creature if you successfully shove it. This is due to the fact that if you knock it 5 feet away, you will no longer create chance attacks by moving out of its range. If you push a creature prone, it will have a disadvantage on attack rolls. A successful shove, in either case, makes fleeing much simpler.
  • Increase your Strength. The most straightforward method is to select a class that is already skilled in Athletics. The third option is to obtain the Skill Expert feat, which allows you to become skilled in Athletics and earn Expertise in it while also providing you with +1 ASI. This is an excellent choice if you want to create a character who relies on both shoving and grappling.
  • Before shoving, use Enhance Ability, Guidance, or Hex. Enhance Ability grants you an advantage on Strength checks, Guidance grants you +1d4, and Hex gives your opponent a disadvantage on ability checks of your choosing. These three spells can all help you succeed when trying to push a creature.
  • Become a Barbarian. Rage, the archetypal Barbarian class characteristic, is the most reliable and consistent means to gain advantage on Strength tests. In reality, several of the previously described potent “shove + grapple combination” builds make use of Rage to ensure efficient crowd control.
  • Use the Open Hand Technique of Monk. Monks of the Way of the Open Hand can put additional conditions on the targets of their Flurry of Blows. Two of them are essentially the same as shove, but with different wording: one requires a Dexterity save and knocks the target prone if it fails, and the other requires a Strength save and pushes the creature 15 feet away if it fails. Way of the Open Hand Monks give you the option of including more free shove-like attacks in your rotation.

Can I shove as a chance attack?

No. All special attacks, such as Shove, Grapple, and so on, may only be performed when you use the Attack action on your turn. Some DMs may utilise a house rule that allows you to make these attacks as an opportunity attack, but if you play exactly by the published rules, this is not permitted.

Is a pushed creature vulnerable to opportunity attacks?

No. If you are moved by someone or something else without utilizing your movement, action, or response, you do not provoke chance assaults.

Can you “shove” with the reach weapons in D&D 5E?

The rules do not stipulate whether you must use a shield or an open hand to shove. Grappling demands open hands, so unless you’re an octopus, a reach weapon is out of the question. The rule authors had their opportunity. Yes. When employing a Melee Weapon Attack, you can only shove. The target must be within your grasp and no more than one size larger than you. You can successfully shove them using a weapon that expands your reach, such as a halberd.

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Does grappling qualify as an assault activity?

No. The Strike action is used to launch an assault. However, grabbing or pushing has no effect on a function that triggers when the Attack move is used (such as Extra Attack). Unless you’re a level 5 Warrior (with Extra Attack), you can’t grab someone and then hit them in the head. The correct strategy would be to employ the Attack act, which allows users to make two strokes every round (because of Extra Attack).

Conclusion

We Hope this blog is sufficient enough to provide the information about Shove Action in DnD 5E. Thanks for reading this blog.

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